Ascendora – Press kit
Download the press kit (ZIP, 57 MB)
Screenshots in 1080p and 4K, key art, logos (PNG and SVG), fact sheet and captions.
Fact sheet
| Developer / publisher | Beepy Games, Bedum, the Netherlands |
|---|---|
| Genre | First-person story horror with puzzles |
| Platform | Windows (Steam) |
| Release | To be announced |
| Price | Free demo on Steam |
| Languages | English (interface, subtitles and full audio) |
| Engine | Unity 6 (HDRP) |
| Steam | store.steampowered.com/app/2285930/Ascendora |
| Website | beepygames.com |
| Press contact | info@beepygames.com |
Description
Short description
Harper, the child of a missing scientist, follows a forest road at night to the abandoned laboratory where the answers are said to lie: Ascendora. The power is dead, the lantern’s batteries are running low, and Harper might not be alone in there.
About the game
Ascendora is a story-driven horror game played in first person. You play Harper, the child of a scientist who went missing after an accident at the laboratory they owned. Raised by old friends of the family who would never talk about it, Harper finally finds a lead: Ascendora. Explore the abandoned building with a lantern and the night vision on your wrist, find keys, codes and tools, bring the power back – and find out what happened. Descend into the lower levels of the lab to learn the truth.
The free demo
The demo starts on the forest road to the lab on a stormy night: pick up the backpack, light the lantern and find a way in, past the old guard post and the locked gates. Inside, explore the dark lobby, offices and halls of Ascendora, manage your batteries and work your way to the generator. The demo ends when the lights come on.
Features
- A night outside before you even reach the building: forest, wind, a broken guard post and something in the trees.
- A lantern that runs on batteries, and a wrist device with night vision that shows what the lantern can’t.
- Keys, codes, locks and tools hidden around an abandoned laboratory.
- The story told through the place itself: documents, notes and what was left behind.
- Scares that come from the dark, not from gore.
Videos
The trailers are on the Steam page.
Raw gameplay footage (1080p60, no HUD) on request: info@beepygames.com.
Screenshots
Each thumbnail opens the 1920×1080 image. 4K versions are in the ZIP.
Key art
Both without text, in 3840×2160 and 1080×1920 in the ZIP.
Logos
All logos are in the ZIP as PNG, the logo mark and the Beepy Games logo also as SVG.
Credits
- Studio
- Beepy Games
- Based on an idea by
- Aiden Oost
- Project lead
- Niek Oost
- Developed by
- Gwen van der Woude, Louwrens Bol, Gideon Rol, Sander Hoving, Daniel Almonte, Lara Kromhout, Luc Zuidema, Yoran Vis, Gijs Elderman, Melissa Dammer, Eva Huizenga, Jurriën van Slobbe, Mandy Meesters, Peter Grooten, Tristan Meijer, Roy Westerbeek, Cas Weijers, Jack Hulspas, Tristen Schokkenbroek, Justin van Dam, Hamza Khan, Jeuneau Boekhoudt
Contact
Press, streamers and partners: get in touch for footage or interviews at info@beepygames.com.
Usage
Screenshots, key art and logos may be used freely for coverage of Ascendora.

















